Лента постов канала Tiny Verse Channel (@tverseofficialchannel) https://t.me/tverseofficialchannel The Tiny Verse official channel ru https://linkbaza.com/catalog/-1002283733732 Tue, 19 Aug 2025 15:38:28 +0300
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https://linkbaza.com/catalog/-1002283733732 Sun, 03 Aug 2025 20:49:17 +0300
Season Two is about to begin.

A season where everyone has a chance.
For some, that chance will be barely more than zero. For others, the odds may be high — but the reward, insignificant.
Because if everyone succeeds, then success itself becomes meaningless.

Success is, first and foremost, daily effort. Struggle. The determination to keep going, no matter what.
You can’t take ingredients out of the recipe — or it all falls apart.


But this is what everyone asked for.

At the start of the season, you will choose a side.
This choice only affects how Matter carried over from Season One is distributed.
But don’t expect that simply joining the winning side will bring you anything. It won’t.
Only if that side consists of a small number of capable participants who made a significant contribution to its victory will it gain any real reward.

Sociology and probability theory tell us this:
in a system with many participants, reaching such a status is virtually impossible.
So — just enjoy the struggle between the sides.

The core of this season is missions.
And they will be very hard. Extremely hard.

You’ll be able to assign all your civilizations in the hope of achieving a positive result.
But the outcome will depend on how many participants across the season succeed.

The season is divided into 14 days.
Each day, a Matter pool will be available.

That pool is shared among all missions started on that day and completed successfully — but here's the key:
the value of a mission is tied to its difficulty.
The harder the mission, the exponentially higher its weight in the final distribution.

To make this fully transparent: mission weight increases with a near-exponential curve.
And to prevent abuse — spamming difficult missions with single low-chance civs — each mission has a required minimum success probability to even be attempted by a squad.

Capitalist socialism in the world of the Tiny Verse.

The Season of Shared Hatred begins August 5.


Good luck.
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https://linkbaza.com/catalog/-1002283733732 Mon, 28 Jul 2025 16:48:16 +0300
We know we promised to shorten the gap between the end of the last season and the start of the new one — and we know many of you have been eagerly waiting.

Unfortunately, handling payment processing, sanctioning violators, implementing the penalty system, and managing appeals has taken considerably more time than expected.

The official start of Season 2 is August 5th, 2025.
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https://linkbaza.com/catalog/-1002283733732 Wed, 23 Jul 2025 15:54:47 +0300
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https://linkbaza.com/catalog/-1002283733732 Tue, 22 Jul 2025 11:54:09 +0300
Season One is Over!

It turned out exactly as we promised: brutal, bloody, and painful.
Many of you had to fight hard to get where you are now —
but one thing is clear: we now know who the true Kings of the Hill are.

Now for the good news.
Season Two will be less demanding in terms of constant in-game presence.

This season introduces a mission-based system,
allowing you to gather Matter without direct confrontation with others.

Here’s what’s new:

- You can assign multiple civilizations to a single difficult mission to increase its success rate.

- Some missions will be so challenging that even the strongest civilization alone won’t be enough.

- All missions take the same fixed amount of time — you can’t speed them up.

- You can only influence the success chance by adjusting the mission team to better match the requirements.

- Morale will not be a factor in these missions.

- You’re free to run multiple missions simultaneously with different civilizations — there’s no limit to how many you can take on at once.

We aim to return to the original schedule and launch Season Two on August 1st.
However, due to delays from Season One, the date might shift slightly — we’ll announce the exact start at least 48 hours in advance.

In the meantime, we’re processing Matter withdrawal requests manually,
verifying each account against the game’s rules
— it takes time,
but the process is going well.

Fortunately, very few abusers survived the harsh conditions of Season One.


Please be aware that we plan to top up the Matter contract at least one more time. This will likely affect the future price — so don’t sell too cheap
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