Информация о канале обновлена 01.10.2025.
Информация о канале обновлена 01.10.2025.
🔗GameFi 1.0 was fueled by sky-high APRs. It worked — until it didn’t.
☄️Over 75% of projects from 2021–22 are now inactive (Footprint Analytics).
☄️Axie Infinity lost 80%+ of its players when SLP inflated.
☄️StepN collapsed once rewards outweighed gameplay.
🤌 Rewards brought players in, but gave them no reason to stay.
🎆 GameFi 2.0 must go beyond payouts:
💵Onboarding loops that keep newcomers.
💵Competition loops that drive excitement.
💵Daily loops that sustain pla
y.
Community loops that share growth.🤩
⚔️ The APR race is over. The winners will be those who design for retention first, rewards second.😇
🎮 Retention Is the Real Alpha – How Dragonborne Builds Stickiness 💭
GameFi 1.0 proved one thing: rewards buy attention, not loyalty. Footprint Analytics shows that over 75% of GameFi projects from 2021–22 are now inactive, mostly due to poor retention. ⚠️
🎆 Axie Infinity peaked at 2.7M DAU, then lost 80%+ in six months as SLP inflated and loops dried up.
‼️ StepN exploded but collapsed once token rewards outpaced gameplay.
Pixels focused on social & progression loops, maintaining ~30% Day-30 retention, one of the highest in Web3 gaming. 👀
⚠️ The lesson: without retention, rewards only create bubbles.
🪙Dragonborne is built differently, with four pillars of stickiness:
💵Investment Packages: smoother onboarding.
💵NFT Auctions: transparent competition, every auction an event.
💵Auto Battle: sustainable daily loop without burnout.
💵Dividends: shared growth flowing back to the community.
⚔️ The next GameFi wave won’t be led by who pays the most, but by who keeps players coming back. 😇
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👀 Lessons from Past GameFi Booms and Busts – How We’re Building Smarter ✅
The first wave of GameFi proved one thing: hype without substance doesn’t last. Play-to-earn titles rose fast, but most lost 80% of users within 30 days. Why? ⁉️
💭Rewards came before gameplay.
💭Token economies had no sinks, only payouts.
💭Many “games” were DeFi dashboards with skins, not fun experiences.
💡 The lesson: speculation can kickstart adoption, but value and design keep it alive.
🏆That’s why the next cycle must focus on:
🔗Play-to-Value → assets with meaning, not just resale.
🔗Balanced economies → fair entry points, real
utilities, stable flows.
🔗Community-driven growth → players as stakeholders, not exit liquidity.
🐉 Dragonborne is built with these lessons in mind. Its Four i>Pillars — Packages, Auctions, Auto Battle, and Dividends — turn short-term hype into long-term sustainability, ensuring that every action feeds back into the community.
🎆 The takeaway: The busts showed us what not to do. The winners of the next era will be those who build smarter, fairer, and stronger.🤩
📊The play-to-earn model exploded in 2021, with daily active users in Web3 gaming peaking at over 1.5M wallets (DappRadar). But as token prices collapsed, retention fell below 20% after 30 days in most titles. The flaw was clear: when rewards are the only driver, the game dies as soon as speculation cools.
🪙Now comes the shift to Play-to-Value — where utility, ownership, and community matter as much as earnings. Value isn’t just payouts; it’s:
🎮 Engagement: systems like Auto Battle reduce grind while keeping strategy alive.
💎 Utility: SR+ NFTs and accessories bring scalable returns, not empty speculation.
☄️ Shared Growth: profit-sharing (like Dragonborne’s 60-40 model) ties long-term stability to community participation.
Projects like Dragonborne show how the Four Pillars — Packages, Auctions, Auto Battle, and Dividends — move beyond “earn-only.” Instead of unsustainable payouts, every mechanism feeds back into gameplay and community value.💰
The takeaway is simple: the next cycle won’t be won by those chasing ROI, but by those who create ecosystems players want to stay in. That’s the real rise of Play-to-Value.🤩
Dragonborne has crossed the threshold. The old ways of playing, grinding, and waiting are gone.
With the rise of the Four Pillars, a new era has begun — one built on strength, competition, freedom, and shared growth.🪙
💼 Investment Packages gave players the power to start strong, to skip the slow grind and enter battle fully prepared. No longer do pioneers begin empty-handed — now, every journey can start with purpose and momentum.
🪙 NFT Auctions transformed treasure hunting from luck into strategy. The rarest items aren’t handed out by chance; they are claimed through boldness, timing, and courage. Every auction is now a battlefield in its own right.
⚔️ Auto Battle broke the limits of time. Dragonborne became a world that never sleeps, where your strategy fights on even while you rest. No longer chained to the grind, players can now enjoy freedom without losing progress.
📊 Dragonborne Dividends rewrote the rules of reward. Every action across the world — packages, auctions, battles — now flows back to the community. Growth is no longer individual; it is collective, a cycle where everyone shares in the rise of Dragonborne.
💭 What This Means
🏆 The Four Pillars are not just updates. They are a revolution:
🏆 Players are stronger from the very beginning.
🏆 Treasures are earned through real competition.
🏆 Progress continues, even in your absence.
Rewards are shared with the pioneers who keep the fire alive. 💵
⚡️ Step into Dragonborne’s new era.
The Four Pillars have risen — and the game
#DragonborneUpdate #TheFourPillars #NextEra
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